RUST CONSOLE EDITION
Placement Programmer
Worked as part of industry placement year as a programmer, fixing bugs and assisting development of new updates.
Worked as part of industry placement year as a programmer, fixing bugs and assisting development of new updates.
A local multiplayer party game made as part of a small team, nominated for Best Social Game at 2024 TIGA Awards.
A top-down shooter crossed with a rhythm game, with upgradeable weapons and original soundtrack.
A 3D puzzle game prototype in which the player takes control of multiple fish to get through the level.
A card game developed in Unity for Major Jam 4: Cosmic.
Worked on an endless space game where the player needs to constantly repair their ship each day. I focused on making some of the tasks for players as well as implementing the audio into the game.
An F-Zero procedural track generator made for my final year project dissertation.
A King of the Hill level for Team Fortress 2, with level design and testing documentation.
A top-down shooter bullet hell made for GMTK Game Jam 2024, focusing on having a ship that changes in size and the damage it can output.
A puzzle game made for GMTK Game Jam 2022 in which the player needs to get two dice to add up to the correct number across multiple levels.
A dual-car driving game prototype developed for Global Games Jam 2022, where the player has to control two cars and get them to the end.
A competition hosted by Ubisoft, where I designed a level that was picked to be added to the game.
A clay sculpting game developed for Stoke-on-TREND Games Jam 2021, made using Unreal Engine 4's blueprint system.
A collab project game where you hunt sea monsters. I was one of the senior techs, keeping track of the work that needed to be done and assigning it to others, as well as the music for the game.
A comedy-based stealth game developed as part of a small team for Global Game Jam 2024.
A level designed for and built using a pre-built university framework.
A set of two levels submitted for my Introduction to 3D Games Engines module created using Unreal Engine 4 frameworks, focusing on level building and blueprint scripting.
A basic graphics renderer / game engine with collision built in DirectX 11 and C++, developed as part of my Further Games and Graphics Concepts module.
A soundtrack created for a fictional game for OST Composing Jam #2; the soundtrack placed 4th overall.
A soundtrack created for an expansion to SOLUS GALAXIA, composed for OST Composing Jam #3.
An arrangement of two tracks from Pokémon Black and White made for OST Composing Jam: PASTIME II.
Collection of work submitted for my Introduction to Games Design module.
A set of two Unity game prototypes based on existing frameworks designed to extend framework functionality and create unique gameplay.
A recreation of the original Mario Bros. arcade game made in C++ using SDL, made as a university project.
An arrangement of two tracks from Pokémon Diamond and Pearl made for OST Composing Jam: PASTIME I; the track placed in the top 5.
A platformer in which you lose your abilities as you progress through the level, developed in Unity for Global Games Jam 2021.
A top-down shooter game developed using Unreal Engine 4's blueprint system, for GT:Jam 2020.