INTRODUCTION TO 3D GAMES ENGINES

TEMPLE OF THE DUCKS

Level & Gameplay Design, Gameplay Design, Music

For the Introduction to 3D Games Engines module, I built a level using a pre-built first-person puzzle framework, and another building on third-person framework with custom blueprint functionality. Both levels were built in Unreal Engine 4, making use of a mixture of pre-built assets, royalty-free assets sourced online and custom assets built specifically for the project.

TEMPLE OF THE DUCKS

For the first semester's level, I learnt how to use Unreal Engine 4 and some of the features it has on offer, focusing on blocking out and meshing a level, creating materials and particles, setting up lighting and post processing, and creating a cinematic. It also helped to refine my design skills, as I had to make use of the gameplay elements in the framework in interesting ways.

Level Gameplay Video:


TEMPLE OF THE DUCKS II: DEEK'S QUEST

The second semester's level had me implementing my own custom functionality using Blueprint, being supplied with the Deek third-person framework and being taught extra skills on top of the base engine knowledge I had already gained. Using blueprint, I implemented a light beam puzzle system, and intertwined it with the platforming mechanics to create unique gameplay situations in the level. I also focused on player feedback, using level design and lighting cues to point the player in the right direction, as well as building a dynamic music system that added more layers to each puzzle track to indicate player progress as well as convey other information (such as getting more intense when in range of a turret)..

Level Gameplay Video: