Ammo Crisis
LEVEL DESIGN, GAMEPLAY DESIGN
A level, set of weapons and set of enemies designed and built using a pre-built framework.
Module Grade | 100% |
A level, set of weapons and set of enemies designed and built using a pre-built framework.
A level designed in the DOOM-inspired Peril framework.
A level built in a tower defense framework, that includes balanced towers and enemies as well as an interesting map design.
A level designed for and built using a pre-built university framework.
Using Escape Goat's online level editor, we designed a level, and then analysed and created a level walkthrough for one of the main game's levels, also analysing a level from VVVVVV.
A set of 3D voxel maps created using MagicaVoxel for the level in the pre-built framework Voxel Zone.
A blockout map of the Skyrim town Morthal made using 3DS Max.
A set of bubble maps created for the Crab Shoot level in the Peril framework, Splatoon 2's Mission 3, and Super Mario Galaxy's Good Egg galaxy.
A set of beats / pacing maps for Peril's Beat Down level and Super Mario 64 (DS)'s Bob-omb Battlefield.
Collection of UI wireframes made for DOOM, Space Hulk (1993) and KINGDOM HEARTS III.
Sets of weapon diagrams for the Peril framework and Team Fortress 2.
Collection of diagrams outlining abilities in the Micro Knight framework and KINGDOM HEARTS II FINAL MIX.
A set of bugs found and reported in the broken version of the Micro Knight framework.
Collection of balancing graphs, as well as process to get to specific targets for the Balance Simulation framework.